Hoo boy, this one. Strap in, kiddies, this one is a beast. The
Euclid-class Dreadnought. Or, to give it a more appropriate title, the
Euclid-class Command Sky Fortress Dreadnought. Where do I start with this monstrosity? Hovering in from the Covenant upgrade box, this is a floating monster. Varying in points cost from 240 up to 330, depending on loadout, the number of choices you get on this thing is insane.
At its heart, the
Euclid is a carrier. With 8xTFT capacity,
Combat Launch and
Double Decker, the thing from another world is one of the best equipped carriers in the game. Capable of launching two squadrons of four Covenant drones a turn, and firing all weapons at the same time, the
Euclid will be raining fire on the enemies of the Covenant all game long.
And now I hear you cry "But Seb, it's a Dreadnought, not a Sky Fortress. Why does it have drones?". Well kiddo, the answer is thus: It's both. This thing does everything. And more, if you want to pay the price for upgrades. Seriously, you can spend as long working out your upgrades for this thing as your opponent will spend trying to kill it. Despite being equipped with a long list of MARs, weapons and generators, the
Euclid has space for more. Let's start with the basics: Extra generators. Although it's already equipped with an
Amplified Shield Generator with
Inventive Scientists, it can also choose from either a
Mine Controller Generator (12"), or a
Target Painter (Telescopic Zoom 16") for 20 points. With this, you can either have this thing trailing mines around, or paint up a tasty target for all the weapons and drones, from range band two. Next up,
Combat Coordinator. There are two options here, and you can choose one for 10 points. First up is
Combat Coordinator[CoA TFTs, Acrobatic Pilots, 8"]- because all those drone bombers you have hitting on 2+ from the
Target Painter needed to negate 1/3 of all AA hits against them, just to make sure. The second choice you have here is
Combat Coordinator[CoA Robots, Ferocious, 8"]. Because those Prussians have lorded it over us with their
Fausts for too long (Or at least, since the last release batch). But then, what good is a robot upgrade without robots? So, for a grand 50 points, the
Euclid can carry a full squadron of
Colossus small robots, using
Combat Drop(CoA Colossus Robots, 4). Even in a naval battle, take the robots and drop them on an island somewhere to snipe enemy smalls and mediums. And if your opponent takes time killing them, all the better- they get none of the points unless the
Euclid is dead.
The most interesting upgrade you can take, though is the 10 point
Heroic Commodore upgrade. Priya Kumar has a couple of interesting abilities. The first allows her to buy
Sturginium Boost for any Medium or larger model, for 5 or 10 points per model, respectively. Note the lack of restriction on it being on the
Euclid, too. Yet another upgrade. Her other ability is the real stinger, though. Ever thought that there should be a way to weaponise the lunatic cackling that comes to any good Covenant commander?
Fusion Cascade is what you need. Any capital model Priya kills with the Euclid's energy weapons (and you'll love those when I get to them) on the turn this ability is activated is considered to have
Combustible Cargo. That's right. If you ever wished you could have more explosions from your giant lasers, she's got them for you. So it's only a once per game ability- how many battleships (and cruisers, and... yeah. Lots of things) are you going to kill in one activation?
So, what are these hilarious energy weapons? For a start, there's an
Energy Turret, with 10AD at all ranges. Nice, but fairly standard. And nothing compared to what's coming next. There's a 16AD
Particle Accelerator. Oh yes. On a flying dreadnought. Those of you who read my post about the
Capek and the box theme will know why this is great on the
Euclid. I'll come back to those later for those of you who weren't paying attention. Finally, there are two 6AD rocket batteries. Eh, guess they'll do. Might annoy some smalls, but since rockets have a habit of doing nothing at all, it feels more like they're there just because two guns isn't enough for a dreadnought.
Now, a dreadnought isn't a dreadnought without some survivability, and the
Euclid has it. DR7, CR11, with 10HP. You might say that isn't that much for a dreadnought, but with the 3d6 + reroll of the
Amplified Shield Generator, the toughness of this model shoots up. Along with 10AP, 8AA, and
Electrical Defences, which should make the
Euclid a tough prospects to board, it also comes with
Experienced Engineers, so even if it does take some negative effects from enemy fire, it should do a good job of shrugging them off. Other MARs include
Limited Availability(1500), because one of them is already a scary prospect, and
Radio Network, because it's so big it might as well count as another squadron.
Finally, we need to talk about the manoeuvrability of the Euclid. It moves 8". Yeah. A dreadnought moves 8". And it has
Hit-and-Run, and a
360-degree movement, as well as
Low Level Flyer, because we need to make sure that
Particle Accelerator is where we want it. For a dreadnought, this thing has some utterly insane mobility. This is the crux of the matter: this is not a dreadnought like any we've ever seen before. It's a highly mobile, high-finesse piece of kit, that can go where it needs to go, drop some of the coolest toys the Covenant has on its opponent, and, because all its weapons are at least
Redoubtable, keep doing that until it finally drops out of the sky (if it ever does). The capability of this vessel, when used correctly, is massive. It can hop in and out of range, equip itself with exactly what it needs to accomplish its mission, and make your opponent tear his hair out trying to stop it.
I would compare it to other vessels in it's class, but the only one that comes close is the
Epicurus Sky Fortress. I'm a big fan of the
Epicurus, but this is a different beast entirely. I've found the Sky Fortress effective when paired with something else big, and it generally becomes the less important target compared to the battleship that's advancing down the flank with it, so it can continue to reliably pick off smaller targets and drop drones on things. The
Euclid, though... is not going to do that. It's not going to be the lower priority target. There's nothing big that can keep up with it. While the
Epicurus sails gracefully, the
Euclid is going to do a jig, jumping around enemy vessels, and being where the the opponent would really rather it wasn't, where it can't be pinned down and they can't get a grip on it. In short, the
Euclid is going to be a right holy terror.